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Vulkan, Wanna Be Friends? #3 Window Resize and SwapChain Recreation

We want to be able to resize our window. 
Many Games don't let dynamic and flexible resize maybe because of the check and additional work each frame and It's not logical to change windows size and resolution so often, so It's a win-win!
After one resize we are freeing and allocating memory which has cost, thus hard to do each frame when resizing dynamically.

Here's a version where we don't handle Resize:

Handling Resize In Vulkan To Resize our window we have to Recreate our whole SwapChain and thus these below as before when initiating Vulkan: ReCreate Image Views Because of New SwapChain Images.ReCreate FrameBuffers Because Width and Height and Image Views(Views to SwapChain Images) ChangedReCreate Graphics Pipeline Because viewport and scissor need to change.ReCreate and Record new Command Buffers Because of New SwapChain ImagesVulkan Tutorial: The render pass needs to be recreated because it depends on the format of the swap chain images.Note (Step 5): It's …

I Quit My Job

Vulkan, Wanna Be Friends? #2 Multi-Threading and Synchronization